Archive for the ‘MAG’ Category

MAG Some Tips

Tuesday, May 11th, 2010

I put these on the GameFaqs forum. Hope this helps.

AAA Repair

Sensor jammer is the key here. Roughly, enemy uses two satellite sweeps a game. This is the perfect time to sneak and fix.

Silenced weapon: Cheapest weapon with Sensor jammer load out is SMG with a silencer.

Take a longer route: just hug the wall/edge of the map.

Do not use a vehicle: this draws an attention. Use it if you know it will not take much to fix it. Park a car near the bunker at the end to distract the enemy thinking that you are going for the bunker first.

Do not kill people: prioritize it carefully. Killing means, that guy will comback after respawn.

Paratroopers cannot see you most of time: they often ignore checking the back of AAA

Kinda obvious. Aim for 2 repairs a game. My best was 6 repairs a game when I was lucky to be a only guy going for the both AAAs on the adjacent platoons.

Also, when possible, pickup Roadblock repair right after AAA fix (SVER AB and CD)

Roadblock Repair

This is trickiest one because you have to be quite lucky to get good ones. For each AAA repair, prepare to fix one in SVER Dom AB CD

SVER Dom AB: sit on the north side of the bridge corner. Fix one up to 90% then start the second one. Once the second one is done then get the first one.

SVER Dom CD: fix one then run like hell to the other side to fix one. If you get lucky, you can back and forth a few repairs.

SVER Acq: this is more difficult than it sounds. Even though it has 7 spots, you have to have competent enemy to break the bunker line. More of luck I guess.

Not much I can add more, since again, this is very precious repair. Always pick one up whenever you have a chance.

Bunker Turret Rocket Kill Tip

I hope this helps people. I only have tip for a SVER side map though.

Shooting

Fire two rockets together: You cannot kill most of enemies with one shot, always use two at a time. If you killed with one and one is still on, just fire away to reload. Once you get familiar with this, you can try one-two combo, AKA, turret gun a little bit then rocket bam.

Use the explosion: if enemy hides behind the wall, shoot twice on the ground right next to it. You have good chance to kill him.

Satellite sweep: most OIC uses this at the beginning. Utilize it to max. If you see a red mark far away, aim well and fire twice. You will be surprised by how many times you get kills. (often farther than 120m)

APC: it takes 4 rockets to destroy. If you have allies with rockets, time well and fire twice right after others shoot a rocket or two. If satellite is on, try to kill/finish off when the red mark is on the APC, which means somebody is driving/gunning, otherwise, you will end up blowing up an empty APC. That’s shame.

Chopper: not sure how many. But you have to destroy this first. Not for the rocket kill, but for the sake of the platoon.

Bunker location: most of time edge bunkers are good spot because enemies are swarming. Bad news is, if they have rocketeers, you are a goner. Also, edge bunker means, enemies tend to sneak behind you. Watch out for sneak paths.

Countering rocketeer: two types, regular rocket and guided rocket. Regular rocketeers approaches enough for you to spot but no warning. Guided rocket is far away but you can get the warning. Learn few spots, where enemy uses a lot. Always try to shoot twice into the spot where rocket fires from. When the bunker is about to explode, get out of the bunker, wait for enemies to shoot one last to destroy THEN repair.

Repairing: always keep the repair kit. You gotta be responsible of your own turret when it’s destroyed. Also if you see other bunker turrets are down, fix it and use it. When on the top, lie down on the right side of the bunker and move far away from the turret. As soon as it is done, get up, jump backward. You will land the right side of the bunker (which is the door to the bunker).

Killing sneak charger: make sure you check your bunker status (frago should be on the bunker). Whenever you see red blinking on the bunker, get out and kill the sneak charger, then go back in.

Squint: a lot. Sometimes you need to spot enemy which is more or less 1 pixel. Ready for the rocket, then shoots.

Platoon leader: be one if you are a responsible person. I didn’t do this because I did not want get distracted by calling air strikes,etc nor did not want to harm the whole platoon by ignoring the duties. But if you are one, you will get automatic heal on the bunker. (wait, was it OIC? anyhow, you know what i mean)

Map

Dom AB:
– Alpha: Most rockets are coming from the right side hill. Ready for them.
– Bravo: Kinda boring area. Try to pickup the Alpha’s area.
– Charlie: nice view on the burnout tower. Good chances to kill APCs alot. Be careful of enemies on top of the right side pump thingy (where only enemies can climb)
– Delta: my favorite. If you have APC parks on the left side hill behind the small hut, that can be so fun. Also can be so deadly. Keep checking the pump structure coming over the bunker also. Shoot to the window of the hut. Many will stay there to rocket you.

Dom CD:
– Alpha: can be boring. Check the right side always. There is a small hut near the enemy spawn. You can kill enemy inside there. Once you get hit by rocket, check that area.
– Bravo: probably worst in this platoon since no good view. HOWEVER, you can shoot the Alpha bunker chargers. If you see enemies sneak to the Alpha from the stairs, wait for them to start charging. Shoot twice.
– Charlie: nice spot for the APC kills.
– Delta: my favorite again. Also many rocketeers from the second floor of the building. Many attacks from the raised area on the left side.

Dom EF:
– Alpha: Can be boring, unless enemy parks APC at the edge of the map.
– Bravo: also kinda boring.
– Charlie: a little better I guess. Also you can aim the AAA chargers through the few pillars. Practice few shots to make sure you can shoot the AAA console area.
– Delta: Can be boring, unless enemy parks APC. Can be fun once burnout tower is gone.

Dom GH:
– Alpha: Very nice spot. Many will attack from the right side houses. Most of game, this bunker is the first one to go down.
– Bravo: kinda mixed bag. Assist Alpha, or make sure that enemies cannot sneak along the train lines.
– Charlie: nice spot. APC can park right in front of it though. The end of trains can be a good spot to blind fire.
– Delta: favorite again. Many attack (with APC) from left hill. APC can park right in front of it though.

Acquisition is more or less same. Edge bunkers for checking sneaky attackers. Middle bunkers for aiming far away.