Archive for the ‘MAG’ Category

Revisiting Move Controller for MAG

Friday, December 9th, 2011

I kinda shunned the Move controller after initial purchase. Tried few times but really couldn’t get into it due to awkward ….. everything. Played KZ3 SP but that was it.

Now after a year or so (?), a fellow MAG player, SerialNumber1221, strongly suggested (has suggested multiple times) about Move. At first, I was skeptical thinking, it would be very crouching oriented play, which is opposite of my playstyle. Then watched his video, which was very impressive. I had to try it out after watching it, and these are the results 🙂

The first video is using LMG, I changed to LMG few weeks ago and got intrigued about Move because it has no recoil. This makes LMG very deadly weapon. My aim is not that good to begin with, but with Move, I guess I can aim a little better.

The second video is a montage of first three games with Shotgun. First, I got quite confused, but it showed some potential, and the last minute, I could get some decent 8 kill streak. Definitely, I underestimated Move control. Will try more if I can get some good kills with it 🙂

Now there are a few problems.

– I tend to squeeze the controllers a little too harder than dualshock. I guess I will get used to it but currently my hands get tired quite easily. Also the shape is not that comfortable for intense gaming. Nav controller is pretty much must. Dualshock can be used for the left side, but shape is not meant to be used by lopsided hand.

– Still button configurations (especially the Move button which works as R2) feel very alien to me. I kept mispressing buttons to do things I didn’t wanted to do.

– The first squeeze of the trigger button often does not register for shooting. This is because, while running around, the trigger finger tends to gradually move away from the trigger button. The first reaction to squeeze actually slightly touches it rather than full squeeze. This results in no shooting. Kinda annoying but had to work on it.

– The gun graphic covers too much space especially aim too high, turning left and shooting is much easier than turning right, because you can see what’s going on.

Unexpectedly Realistic Ragdoll Physics

Saturday, May 28th, 2011

Quite surprising that it really looks like the guy is trying to pull himself up somehow. Unexpectedly good quality ragdoll physics. Kudos to Zipper.

First Commentary Videos!!!

Friday, December 17th, 2010



Monday, September 27th, 2010

I had this… idea … a few weeks ago, when I recorded an APC blowing up. Making a MAG video with Inception trailer music. (two of my favorite things happened in 2010).

Since MAG 2.0 (greatest hit edition) is coming out soon, I think this is also a well-timed video 😀

*Please, note that I am not a professional in editing at all. I hope some of you talented guys can make something much better with this… idea.

**Zipper should give me a cookie or something 😉 I don’t think I devoted this much to any other game in my life. (Please, don’t sue me, zipper, sony … and Mr. Nolan)

***I had this glitched soldier floating in the air, but could not find the video……that would’ve been perfect….darn…

I am a Valor now

Friday, September 24th, 2010

Out of blue, I vetted yeseterday. I got bored with SVER for last few days. I think I spent about 300-400 hours in the SVER.

Boy, was I in for some treat. Less teamwork, more noobs, more quitters, more medkits (what? Actually, people carry medkit more than I thought and heard)

The first few games were fun, then it was getting worse. As a dom player, my future is not bright 😛

Knife Montage

Saturday, August 21st, 2010

More MAG Madness Mashup Mideos

Wednesday, August 4th, 2010

I know, I know, the title is lame 🙂

More fun videos are here.

MAG Interdiction Maps

Sunday, June 27th, 2010

I put more videos of Interdiction matches on all maps. Check out and see if this DLC is worth getting. (to me, hell yeah!!!)

Raven map

SVER map

Valor map

Match 1

Match 2

MAG Interdiction DLC is out

Thursday, June 24th, 2010

New DLC for MAG is out and I like it. 3 neutral maps. Each map has 3 control points and you hold those to win the battle. One mortar battery to destroy/defend. Maps are quite huge. The game starts with 8 APCs, which hold 8-men squad. Very death match oriented but very dynamic due to the respawn-point APCs.

Check out the video of one game I had the other day. Quite lousy game actually. I died many times and aiming was horrible. But somehow I became the MVP. No wonder we lost the game 😉

MAG Platinum Trophy

Tuesday, May 11th, 2010

After 336 hours later, finally got the platinum trophy for MAG. Damn, the game was fun. The video shows the whole stat, ribbons, skill set, armory, etc.

Some stats from the video

Time Played: 336:03:11
EXP: 517069
Battles completed: 888
TK: 370

Win 547
Loss 341

Kill: 24402
Death: 14694
KDR: 1.66

Machine Gun Kill: 6741
Submachine Gun Kill: 2251
Knife Kill: 4534

Win/loss as Squad leader: 101/105
Win/loss as Platoon leader: 7/17
Win/loss as Team leader : 0/0
clearly, i am not a good leader 🙂

Grim Reaper Ribbon: 246
Blah blah blah. but who cares 🙂 I had so much fun.

BTW, the platinum icon describes my mental age extremely well. I am glad that I did not see the icon before.

Me: Yay, I am so happy.
My wife: (stare at me like i am a 5-year old kid, which is kinda true)